
This would be useful information apparently not compiled currently by any guild. 20 crates of Apicene ore 40 crates of Heliocene ore 1 Power Regulators 22 Solid Explosives 4 Plasteel 1 Amplification. I am very interested in compiling a database of the precise locations of various kinds of precious ore. Any automated script would need somehow to record the sound after keying in a target set of coordinates and decode the resulting aural ping, which would be quite difficult by comparison. Personally, I would encode them by using some kind of SONAR device that would ping sounds with higher frequency as the ship approached a specific target whose coordinates were entered using, say, a new "/sonar That way, ships would not be able to determine their own coordinates, making hacking very difficult, but mining more convenient. This is the general method I use to get alt accounts leveled up and. One idea would be to provide 3-D coordinates only for asteroids, but not for anything else. Hey guys, here's a simple guide for new players about getting started in vendetta online. I am tired of spending dozens of minutes repeatedly hunting for that difficult-to-find asteroid containing Pentric or Heliocene ore in a huge asteroid field. Massively multiplayer online role-playing game, space trading and combat simulator. It would be very useful to have some means of pinpointing ore locations within sectors.Īlthough it seems that any means of either displaying 3-D coordinates on the HUD or storing them in the errors.log file using the now-defunct "/displayshippos" command is out of the question due to the risk of the data being hacked for use by automated bots (see the related thread "Finer Grids / Coordinate System" ( )), IMHO, there should still be some convenient means of pinpointing ore locations. (Corresponding somewhat to the types of mining beams you can get at those levels.) (If anything though, the scanner for a type of ore should come after you can buy the mining beam for it.